Six Playable Identities
Play as Dr. Sanjay and all five bio-mechs he built, switching between them in real time, mid-combat.


The world fell. We endured. We fight. We rebuild. Thirty years after the Great Machine War, half the world kneels to Lord Kael’s AI. Beneath Megamalai, one scientist is building the answer.
A story-driven sci-fi action RPG about a grieving scientist and the five living weapons he built. Built from the ground up in Unreal Engine by an independent team with a singular vision.
Play as Dr. Sanjay and all five bio-mechs he built, switching between them in real time, mid-combat.
Kael’s AI learns from you. Repeat a winning tactic and it visibly counters it the next time.
Build, deploy, adapt, upgrade, redeploy. Every creature’s flaw is earned into a strength, not patched away.
Post-apocalyptic Tamil Nadu: the Megamalai hills, ruined temple complexes and buried tunnels.
Research scientist and the team’s diagnostician. Priya reads every flaw in Sanjay’s creatures before it becomes a failure, debriefs every mission, and is the one voice willing to question what his work costs.
Every system, story and piece of gear — one click away.
Join the dispatch for early-access invites, dev diaries and exclusive collector drops.